StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -02:51:13 -02:51:13Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -04 13:20:21 -04 13:20:21Automatic Maxscene.dougs_office_occupieduid= id=01M3DMX517ETHE18HFTPAQGTSR parent= state=unavailable
switch.dougs_office_occupied_power_switch -01:48:47 -01:48:47Automatic Maxscene.dougs_office_occupiedhastate state=on
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (on) = on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Bright) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -02:31:16 -02:31:16Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_entry -11:03:09 -11:03:09Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_fireplace -12:03:01 -12:03:01Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_hall -12:00:04 -12:00:04Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_stairs -02:31:10 -02:31:10Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_uplight -02:31:16 -02:31:16Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_wall -02:31:10 -02:31:10Automatic Maxscene.lobby_scene_offhastate state=off
light.rgbw_led_controller -02:31:10 -02:31:10Automatic Maxscene.lobby_scene_offhastate state=off
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Day) = Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (on) = on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -04 13:20:21 -04 13:20:21Automatic Maxscene.garage_offuid= id=01M3DMX5009Z8E7RJ9P5A7QP8Q parent= state=unavailable
fan.garage2 -04 13:20:21 -04 13:20:21Automatic Maxscene.garage_offuid= id=01M3DMX50010YJJDWWWY8QB0DB parent= state=unavailable
fan.garage3 -04 13:20:21 -04 13:20:21Automatic Maxscene.garage_offuid= id=01M3DMX5010FXMCAMSYXWPN9SY parent= state=unavailable
light.garage_color_1 -04 13:20:21 -04 13:20:21Automatic Maxscene.garage_offuid= id=01M3DMX504CVVDVJ6356CKERNP parent= state=unavailable
light.garage_tv_backlight -04:33 -04:33ManualSwitchOverride 28:57HA State Changehastate state=unavailable
switch.garage_light_1 -16:08:09 -16:08:09Automatic Maxscene.garage_offhastate state=off
switch.garage_light_2 -04:24 -04:24Automatic Maxscene.garage_offhastate state=off
switch.garage_light_3 -01 14:22:48 -01 14:22:48Automatic Maxscene.garage_offhastate state=off
switch.garage_stereo -01:49 -01:49Automatic Maxscene.garage_offhastate state=off
switch.garage_white_light -04:40 -04:40Automatic Maxscene.garage_offhastate state=off
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.garage_night
State: Door 1
Conditions:
binary_sensor.garage_door1_occupied (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door2_occupied (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door3_occupied (off) ! on
Scenes:
scene.garage_door_3
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -02:31:16 -02:31:16Automatic Maxscene.front_offhastate state=off
light.front_facade_new -02:31:09 -02:31:09Automatic Maxscene.front_offhastate state=off
light.front_facade_old -02:31:09 -02:31:09Automatic Maxscene.front_offhastate state=off
light.front_old_flood -12:03:51 -12:03:51Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -02:31:16 -02:31:16Automatic Maxscene.front_offhastate state=off
light.front_south_flood -12:03:52 -12:03:52Automatic Maxscene.front_offhastate state=off
light.garage_flood -11:02:22 -11:02:22Automatic Maxscene.front_offhastate state=off
light.garage_front_light -02:31:09 -02:31:09Automatic Maxscene.front_offhastate state=off
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (on) = on
Scenes:
scene.front_bright
State: Living
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_ceiling_east -11:53:26 -11:53:26Automatic Maxscene.living_room_offhastate state=off
light.living_room_ceiling_west2 -04 13:20:21 -04 13:20:21Automatic Maxscene.living_room_offuid= id=01M3DMX5D5X4E7SB5PW6V0V99X parent= state=unavailable
light.living_room_fireplace -02:31:01 -02:31:01Automatic Maxscene.living_room_offhastate state=off
light.living_room_soffit_east -11:53:26 -11:53:26Automatic Maxscene.living_room_offhastate state=off
light.living_room_sofit_west2 -04 13:20:21 -04 13:20:21Automatic Maxscene.living_room_offuid= id=01M3DMX5DHNN8GCVYENB2HQP8K parent= state=unavailable
light.livingroomcove -02:31:16 -02:31:16Automatic Maxscene.living_room_offhastate state=off
Manual Scenes:
scene.living_room_occupied,scene.living_room_evening,scene.living_room_night
Scenes:
scene.living_room_off
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.living_room_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.living_room_night
State: Motion/Evening/Night
Conditions:
binary_sensor.living_room_state_occupied (on) = on
sensor.state_tod (Day) ! Night,Evening
Scenes:
scene.living_room_occupied
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light -11:41:40 -11:41:40Automatic Maxscene.kitchen_offhastate state=off
light.kitchen_light -02:30:57 -02:30:57Automatic Maxscene.kitchen_offhastate state=off
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (off) ! on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -04 13:09:43 -04 13:09:43Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_hall -02:30:49 -02:30:49Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_nook -20:32:53 -20:32:53Automatic Maxscene.family_room_scene_offkiosk state=off
light.balcony_track -20:32:52 -20:32:52Automatic Maxscene.family_room_scene_offkiosk state=off
light.family_room_bar -02:20:53 -02:20:53Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_corner -02:20:28 -02:20:28Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_hall -20:32:37 -20:32:37Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -20:32:36 -20:32:36Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pool_table -02:20:36 -02:20:36Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_table -02:20:36 -02:20:36Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_1 -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_2 -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_lights -20:32:35 -20:32:35Automatic Maxscene.family_room_scene_offhastate state=off
light.family_tv_background -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.familybarbottles -02:20:53 -02:20:53Automatic Maxscene.family_room_scene_offhastate state=off
light.familybathroomrgb -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.familypitstairs -02:44:30 -02:44:30Automatic Maxscene.family_room_scene_offhastate state=off
light.lifx_family_corner -02:31:16 -02:31:16Automatic Maxscene.family_room_scene_offhastate state=off
light.rgbw_led_controller_2 -04 13:20:21 -04 13:20:21Automatic Maxscene.family_room_scene_offuid= id=01M3DMX50S5DZYDGN3S5JSQ5HN parent= state=unavailable
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (on) = on
sensor.state_light_level (Bright) ! Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -01:59:16 -01:59:16Automatic Maxscene.back_patio_offhastate state=off
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (off) ! on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -11:59:31 -11:59:31Automatic Maxscene.dining_offhastate state=off
light.dining_uplight -01:59:16 -01:59:16Automatic Maxscene.dining_offhastate state=off
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (off) ! on
Scenes:
scene.dining_occupied
State: Flower
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.flower_core -01:59:16 -01:59:16Automatic Maxscene.flower_offhastate state=off
light.lobby_flower -01:59:16 -01:59:16Automatic Maxscene.flower_offhastate state=off
Scenes:
scene.flower_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.flower_dim
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -11:53:20 -11:51:59ManualSwitchOverride MaxHA State Changehastate state=on
switch.master_hvac_fan_switch_0 -04 13:20:34 -04 13:20:34Automatic Maxscene.master_hvac_offhastate state=off
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (off) ! on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -03 23:26:36 -11:53:55ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.master_sink_motion -04 13:20:25 -04 13:16:39ManualSwitchOverride MaxHA State Changehastate brightness=255;color_mode=hs;hs_color=120,100;state=on
light.master_toilet -01 14:41:17 -01 14:41:17ManualSwitchOverride MaxHA State Changehastate state=unavailable
light.masterbedrgb -02:31:16 -02:31:16Automatic Maxscene.master_offhastate state=off
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Day) ! Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (off) ! on
Scenes:
scene.master_automation_occupied
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