StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -01:50:14 -01:50:14Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -10 14:27:00 -10 14:27:00Automatic Maxscene.dougs_office_offuid= id=01KMAZMZ5YATNS2PS6TDTN8RX0 parent= state=unavailable
switch.dougs_office_occupied_power_switch -01:50:14 -01:50:14Automatic Maxscene.dougs_office_offhastate state=off
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (off) ! on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Dark) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -04:53:47 -02:04:10Automatic Maxscene.lobby_scene_nighthastate brightness=18;color_mode=rgbw;rgbw_color=190,0,255,0;state=on
light.lobby_entry -02:04:10 -02:04:10Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_fireplace -02:04:10 -02:04:10Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_hall -02:04:10 -02:04:10Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_stairs -04:53:46 -02:04:10Automatic Maxscene.lobby_scene_nighthastate brightness=82;color_mode=brightness;state=on
light.lobby_uplight -08:57:10 -08:57:10Automatic Maxscene.lobby_scene_nightuid= id=01KN5AG3KWSDQV6GM5RFARZB8Y parent= state=unavailable
light.lobby_wall -04:53:46 -02:04:10Automatic Maxscene.lobby_scene_nighthastate brightness=46;color_mode=brightness;state=on
light.rgbw_led_controller -04:53:44 -02:04:08Automatic Maxscene.lobby_scene_nighthastate brightness=23;color_mode=rgbw;rgbw_color=28,0,0,0;state=on
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Night) ! Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (off) ! on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -10 14:27:00 -10 14:27:00Automatic Maxscene.garage_offuid= id=01KMAZMZ50VM52KS3KQQXBKM78 parent= state=unavailable
fan.garage2 -10 14:27:00 -10 14:27:00Automatic Maxscene.garage_offuid= id=01KMAZMZ51YYMAB76KBZ9NZAP5 parent= state=unavailable
fan.garage3 -10 14:27:00 -10 14:27:00Automatic Maxscene.garage_offuid= id=01KMAZMZ525MPC55CXX0545BVR parent= state=unavailable
light.garage_color_1 -10 14:27:00 -10 14:27:00Automatic Maxscene.garage_nightuid= id=01KMAZMZ597C0CVPH84RP652RQ parent= state=unavailable
light.garage_tv_backlight -04:53:46 -02:02:20Automatic Maxscene.garage_nighthastate brightness=56;color_mode=hs;hs_color=330,100;state=on
switch.garage_light_1 -01 02:22:23 -01 02:22:23Automatic Maxscene.garage_offhastate state=off
switch.garage_light_2 -02:17:50 -02:17:50Automatic Maxscene.garage_offhastate state=off
switch.garage_light_3 -01 03:49:34 -01 03:49:34Automatic Maxscene.garage_offhastate state=off
switch.garage_stereo -10 14:27:00 -10 14:27:00Automatic Maxscene.garage_offuid= id=01KMAZMZ59BWMYMZP7AM2PV3CR parent= state=unavailable
switch.garage_white_light -04:53:44 -04:53:44Automatic Maxscene.garage_nighthastate state=on
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.garage_night
State: Door 1
Conditions:
binary_sensor.garage_door1_occupied (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door2_occupied (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door3_occupied (off) ! on
Scenes:
scene.garage_door_3
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -04:23:47 -02:04:10Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=76,0,55,0;state=on
light.front_facade_new -04:23:47 -02:04:08Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
light.front_facade_old -04:23:46 -02:04:08Automatic Maxscene.front_nighthastate brightness=252;color_mode=brightness;state=on
light.front_old_flood -01 02:30:28 -01 02:30:28Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -01:27:25 -01:27:25Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=77,2,62,3;state=on
light.front_south_flood -10 14:27:00 -10 14:27:00Automatic Maxscene.front_offuid= id=01KMAZMZ7CEWZ9KMF9SKFHCM7H parent= state=unavailable
light.garage_flood -01 02:30:28 -01 02:30:28Automatic Maxscene.front_offhastate state=off
light.garage_front_light -04:23:46 -02:04:08Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (off) ! on
Scenes:
scene.front_bright
State: Living
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_ceiling_east -37:30 -37:30Automatic Maxscene.living_room_offhastate state=off
light.living_room_ceiling_west2 -10 14:27:00 -10 14:27:00Automatic Maxscene.living_room_offuid= id=01KMAZMZBWJJDJCJ930XR2T070 parent= state=unavailable
light.living_room_fireplace -02:04:04 -37:29Automatic Maxscene.living_room_nighthastate brightness=70;color_mode=brightness;state=on
light.living_room_soffit_east -37:29 -37:29Automatic Maxscene.living_room_offhastate state=off
light.living_room_sofit_west2 -10 14:27:00 -10 14:27:00Automatic Maxscene.living_room_offuid= id=01KMAZMZC25Z638MZ8JC3XHNW1 parent= state=unavailable
light.livingroomcove -02:04:10 -37:30Automatic Maxscene.living_room_nighthastate brightness=41;color_mode=rgbw;rgbw_color=20,0,41,0;state=on
Manual Scenes:
scene.living_room_occupied,scene.living_room_evening,scene.living_room_night
Scenes:
scene.living_room_off
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.living_room_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.living_room_night
State: Motion/Evening/Night
Conditions:
binary_sensor.living_room_state_occupied (off) ! on
sensor.state_tod (Night) = Night,Evening
Scenes:
scene.living_room_occupied
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light - -ManualSwitchOverride 59:19HA State Changehastate state=off
light.kitchen_light - -ManualSwitchOverride 59:19HA State Changehastate state=off
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (on) = on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -05 03:31:59 -05 03:31:59Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight -04:23:46 -04:23:46Automatic Maxscene.family_room_scene_eveninghastate brightness=125;color_mode=hs;hs_color=314,100;state=on
light.balcony_hall -10 14:27:00 -10 14:27:00Automatic Maxscene.family_room_scene_eveninguid= id=01KMAZMZ52XV2QJZKHQ2VVMC25 parent= state=unavailable
light.balcony_nook -05 03:31:59 -05 03:31:59Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_track -10 14:27:00 -10 14:27:00Automatic Maxscene.family_room_scene_offuid= id=01KMAZMZ532DH57HDQQJYBJJV6 parent= state=unavailable
light.family_room_bar -02:57:10 -02:57:10Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_corner -04:23:44 -02:57:10Automatic Maxscene.family_room_scene_eveninghastate brightness=44;color_mode=brightness;state=on
light.family_room_hall -05 03:31:59 -05 03:31:59Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -05 03:31:59 -05 03:31:59Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -04:23:46 -04:23:46Automatic Maxscene.family_room_scene_eveninghastate brightness=41;color_mode=rgbww;rgbww_color=255,0,0,0,0;state=on
light.family_room_pool_table -02:57:10 -02:57:10Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_table -02:57:10 -02:57:10Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_1 -10 14:27:00 -10 14:27:00Automatic Maxscene.family_room_scene_eveninguid= id=01KMAZMZ5XDNJNQM4JKSME8Y08 parent= state=unavailable
light.family_room_waterfall_2 -10 14:27:00 -10 14:27:00Automatic Maxscene.family_room_scene_eveninguid= id=01KMAZMZ5XTXS7Z1V98ADRYWJ1 parent= state=unavailable
light.family_room_waterfall_lights -10 14:27:00 -10 14:27:00Automatic Maxscene.family_room_scene_offuid= id=01KMAZMZ4ZQD9TEGR901GE7NW1 parent= state=unavailable
light.family_tv_background -04:23:46 -04:23:46Automatic Maxscene.family_room_scene_eveninghastate brightness=255;color_mode=hs;hs_color=240,100;state=on
light.familybarbottles -04:23:47 -02:57:10Automatic Maxscene.family_room_scene_eveninghastate brightness=255;color_mode=rgbw;rgbw_color=0,0,28,0;state=on
light.familybathroomrgb -04:23:47 -04:23:47Automatic Maxscene.family_room_scene_eveninghastate brightness=107;color_mode=rgbw;rgbw_color=133,0,10,0;state=on
light.familypitstairs -27:41 -27:41ManualSwitchOverride 32:18HA State Changehastate state=off
light.lifx_family_corner -04:23:46 -04:23:46Automatic Maxscene.family_room_scene_eveninghastate brightness=82;color_mode=hs;hs_color=315,100;state=on
light.rgbw_led_controller_2 -04:23:44 -02:57:09Automatic Maxscene.family_room_scene_eveninghastate brightness=85;color_mode=rgbw;rgbw_color=18,0,0,0;state=on
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (off) ! on
sensor.state_light_level (Dark) = Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -04:53:45 -02:38Automatic Maxscene.back_patio_nighthastate brightness=33;color_mode=brightness;state=on
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (off) ! on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -01:38 -01:38Automatic Maxscene.dining_occupiedhastate brightness=129;color_mode=brightness;state=on
light.dining_uplight -04:53:46 -01:38Automatic Maxscene.dining_occupiedhastate brightness=171;color_mode=rgbw;rgbw_color=255,0,63,28;state=on
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (on) = on
Scenes:
scene.dining_occupied
State: Flower
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.flower_core -04:53:46 -04:53:46Automatic Maxscene.flower_dimhastate brightness=145;color_mode=hs;hs_color=57,98;state=on
light.lobby_flower -04:53:46 -04:53:46Automatic Maxscene.flower_dimhastate brightness=117;color_mode=hs;hs_color=319,97;state=on
Scenes:
scene.flower_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.flower_dim
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -01:58:49 -01:58:49ManualSwitchOverride MaxHA State Changedoug state=on
switch.master_hvac_fan_switch_0 -11:35 -11:35Automatic Maxscene.master_hvac_onhastate state=on
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (on) = on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -04:23:46 -01:58:44ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.master_sink_motion -10 14:27:05 -01:30Automatic Maxscene.master_automation_occupiedhastate brightness=255;color_mode=hs;hs_color=0,100;state=on
light.master_toilet -04:23:47 -02:55:28ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.masterbedrgb -04:23:47 -01:30Automatic Maxscene.master_automation_occupiedhastate brightness=255;color_mode=rgbw;rgbw_color=130,0,0,0;state=on
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (on) = on
Scenes:
scene.master_automation_occupied
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