StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -08:12 -08:12Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -02:45:30 -08:12Automatic Maxscene.dougs_office_offhastate brightness=255;color_mode=hs;hs_color=120,100;state=on
switch.dougs_office_occupied_power_switch -08:13 -08:13Automatic Maxscene.dougs_office_offhastate state=off
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (off) ! on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Dark) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -03:28 -03:28Automatic Maxscene.lobby_scene_nighthastate brightness=18;color_mode=rgbw;rgbw_color=190,0,255,0;state=on
light.lobby_entry -15:18 -15:18Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_fireplace -15:18 -15:18Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_flower -02:45:38 -15:18Automatic Maxscene.lobby_scene_nighthastate brightness=117;color_mode=hs;hs_color=300,100;state=on
light.lobby_hall -15:18 -15:18Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_stairs -02:45:30 -15:18Automatic Maxscene.lobby_scene_nighthastate brightness=82;color_mode=brightness;state=on
light.lobby_uplight -02:45:15 -02:45:15Automatic Maxscene.lobby_scene_nightuid= id=01JDDX1X3DNPTW56E8M0AM2WKJ parent= state=unavailable
light.lobby_wall -02:45:30 -15:18Automatic Maxscene.lobby_scene_nighthastate brightness=46;color_mode=brightness;state=on
light.rgbw_led_controller -02:45:30 -15:17Automatic Maxscene.lobby_scene_nighthastate brightness=23;color_mode=rgbw;rgbw_color=28,0,0,0;state=on
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Night) ! Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (off) ! on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -02:45:29 -02:45:29Automatic Maxscene.garage_offhastate state=off
fan.garage2 -02:15:34 -02:15:34Automatic Maxscene.garage_offhastate state=off
fan.garage3 -02:45:29 -02:45:29Automatic Maxscene.garage_offhastate state=off
light.garage_color_1 -02:45:38 -16:39Automatic Maxscene.garage_nighthastate brightness=82;color_mode=color_temp;color_temp=369;state=on
light.garage_tv_backlight -02:45:38 -16:39Automatic Maxscene.garage_nighthastate brightness=56;color_mode=hs;hs_color=330,100;state=on
switch.garage_light_1 -02:09 -02:09Automatic Maxscene.garage_offhastate state=off
switch.garage_light_2 -16:39 -16:39Automatic Maxscene.garage_offhastate state=off
switch.garage_light_3 -02:34:28 -02:34:28Automatic Maxscene.garage_offhastate state=off
switch.garage_stereo -16:26 -16:26Automatic Maxscene.garage_offhastate state=off
switch.garage_white_light -02:45:29 -02:45:29Automatic Maxscene.garage_nighthastate state=on
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.garage_night
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Door 1
Conditions:
binary_sensor.garage_door_1_status (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door_2_status (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door_3_status (off) ! on
Scenes:
scene.garage_door_3
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -01:31:36 -22:36Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=76,0,55,0;state=on
light.front_facade_new -02:45:30 -22:35Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
light.front_facade_old -02:45:15 -02:45:15Automatic Maxscene.front_nightuid= id=01JDDX1X539FKXGHJ9HXAWRAFC parent= state=unavailable
light.front_old_flood -01:27:12 -01:27:12Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -01:39:54 -22:36Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=77,2,62,3;state=on
light.front_south_flood -01:27:12 -01:27:12Automatic Maxscene.front_offhastate state=off
light.garage_flood -01:27:13 -01:27:13Automatic Maxscene.front_offhastate state=off
light.garage_front_light -02:45:30 -22:34Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (off) ! on
Scenes:
scene.front_bright
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light -04:24 -04:24Automatic Maxscene.kitchen_occupiedhastate brightness=59;color_mode=brightness;state=on
light.kitchen_light -02:45:30 -04:25Automatic Maxscene.kitchen_occupiedhastate brightness=191;color_mode=brightness;state=on
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (on) = on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight -02:45:38 -02:45:38Automatic Maxscene.family_room_scene_eveninghastate brightness=125;color_mode=hs;hs_color=314,100;state=on
light.balcony_hall -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_eveninghastate brightness=98;color_mode=brightness;state=on
light.balcony_nook -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_track -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_bar -09:13 -09:13Automatic Maxscene.family_room_bar_occupiedhastate brightness=121;color_mode=brightness;state=on
light.family_room_corner -02:45:30 -09:13Automatic Maxscene.family_room_bar_occupiedhastate brightness=54;color_mode=brightness;state=on
light.family_room_hall -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -02:45:39 -02:45:39Automatic Maxscene.family_room_scene_eveninghastate brightness=41;color_mode=rgbww;rgbww_color=255,0,0,0,0;state=on
light.family_room_pool_table -02:45:15 -02:45:15Automatic Maxscene.family_room_bar_occupieduid= id=01JDDX1X3RJ5FCHH90JSH29X52 parent= state=unavailable
light.family_room_table -09:13 -09:13Automatic Maxscene.family_room_bar_occupiedhastate brightness=106;color_mode=brightness;state=on
light.family_room_waterfall_1 -02:45:38 -02:45:38Automatic Maxscene.family_room_scene_eveninghastate brightness=128;color_mode=hs;hs_color=345,100;state=on
light.family_room_waterfall_2 -02:45:38 -02:45:38Automatic Maxscene.family_room_scene_eveninghastate brightness=133;color_mode=hs;hs_color=315,100;state=on
light.family_room_waterfall_lights -02:45:30 -02:45:30Automatic Maxscene.family_room_scene_offhastate state=off
light.family_tv_background -02:45:15 -02:45:15Automatic Maxscene.family_room_scene_eveninguid= id=01JDDX1X6X3PRYVWB7D9EYZPJ0 parent= state=unavailable
light.familybarbottles -02:45:39 -09:13Automatic Maxscene.family_room_bar_occupiedhastate brightness=255;color_mode=rgbw;rgbw_color=0,0,255,0;state=on
light.familybathroomrgb -02:45:10 -02:45:10Automatic Maxscene.family_room_scene_eveninghastate brightness=107;color_mode=rgbw;rgbw_color=133,0,10,0;state=on
light.familypitstairs -05:30 -05:30ManualSwitchOverride 54:29HA State Changehastate state=off
light.lifx_family_corner -02:45:38 -02:45:38Automatic Maxscene.family_room_scene_eveninghastate brightness=82;color_mode=hs;hs_color=315,100;state=on
light.rgbw_led_controller_2 -02:45:30 -09:12Automatic Maxscene.family_room_bar_occupiedhastate brightness=98;color_mode=rgbw;rgbw_color=255,0,127,0;state=on
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (on) = on
sensor.state_light_level (Dark) = Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -17:48 -17:48ManualSwitchOverride 42:11HA State Changehastate state=off
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (on) = on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -02:45:15 -02:45:15Automatic Maxscene.dining_nightuid= id=01JDDX1X419F6HQ1VXSVY0HZ8C parent= state=unavailable
light.dining_uplight -02:45:39 -02:01:14Automatic Maxscene.dining_nighthastate brightness=46;color_mode=rgbw;rgbw_color=0,0,255,0;state=on
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (off) ! on
Scenes:
scene.dining_occupied
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -01:00:55 -01:00:55ManualSwitchOverride 06:58:59HA State Changehastate state=off
switch.master_hvac_fan_switch_0 -13:46 -13:46Automatic Maxscene.master_hvac_offhastate state=off
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (off) ! on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -02:45:39 -03:19Automatic Maxscene.master_automation_nighthastate brightness=26;color_mode=rgbw;rgbw_color=251,0,255,0;state=on
light.master_sink_motion -02:45:30 -03:19Automatic Maxscene.master_automation_nighthastate brightness=255;color_mode=hs;hs_color=120,100;state=on
light.master_toilet -02:45:39 -03:19Automatic Maxscene.master_automation_nighthastate brightness=26;color_mode=rgbw;rgbw_color=251,0,255,0;state=on
light.masterbedrgb - -ManualSwitchOverride 35:54HA State Changehastate brightness=255;color_mode=rgbw;rgbw_color=130,0,0,0;state=on
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (off) ! on
Scenes:
scene.master_automation_occupied
State: Utility Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.utility_light -01:52:05 -01:52:05Automatic Maxscene.utility_offhastate state=off
Scenes:
scene.utility_off
State: Occupied
Conditions:
binary_sensor.utility_occupied (off) ! on
Scenes:
scene.utility_on
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