StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -03 06:05:43 -03 06:05:43Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -10 16:03:24 -10 16:03:24Automatic Maxscene.dougs_office_offuid= id=01KFFBWZ06P5SBEX43YNXZSRYE parent= state=unavailable
switch.dougs_office_occupied_power_switch -10 15:53:24 -10 15:53:24Automatic Maxscene.dougs_office_offhastate state=off
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (off) ! on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Bright) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -07:54 -07:54Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_entry -07:08:42 -07:08:42Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_fireplace -07:08:42 -07:08:42Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_hall -07:08:42 -07:08:42Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_stairs -06:08:41 -06:08:41Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_uplight -10 16:03:24 -10 16:03:24Automatic Maxscene.lobby_scene_offuid= id=01KFFBWYYD1GZB7FK6PW44XBSN parent= state=unavailable
light.lobby_wall -06:08:41 -06:08:41Automatic Maxscene.lobby_scene_offhastate state=off
light.rgbw_led_controller -06:08:43 -06:08:43Automatic Maxscene.lobby_scene_offhastate state=off
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Day) = Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (off) ! on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -10 16:03:48 -10 16:03:48Automatic Maxscene.garage_offhastate state=off
fan.garage2 -10 16:03:24 -10 16:03:24Automatic Maxscene.garage_offuid= id=01KFFBWYYRHQB2JR8KJXDPDHQR parent= state=unavailable
fan.garage3 -10 16:03:48 -10 16:03:48Automatic Maxscene.garage_offhastate state=off
light.garage_color_1 -06:02:08 -06:02:08Automatic Maxscene.garage_offhastate state=off
light.garage_tv_backlight -06:02:08 -06:02:08Automatic Maxscene.garage_offhastate state=off
switch.garage_light_1 -22:07 -22:07ManualSwitchOverride 20:44HA State Changehastate state=off
switch.garage_light_2 -14:06:58 -14:06:58Automatic Maxscene.garage_offhastate state=off
switch.garage_light_3 -01:14:45 -01:14:45Automatic Maxscene.garage_offhastate state=off
switch.garage_stereo -14:06:45 -14:06:45Automatic Maxscene.garage_offhastate state=off
switch.garage_white_light -06:01:57 -06:01:57Automatic Maxscene.garage_offhastate state=off
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.garage_night
State: Door 1
Conditions:
binary_sensor.garage_door1_occupied (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door2_occupied (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door3_occupied (off) ! on
Scenes:
scene.garage_door_3
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -06:38:09 -06:38:09Automatic Maxscene.front_offhastate state=off
light.front_facade_new -06:38:09 -06:38:09Automatic Maxscene.front_offhastate state=off
light.front_facade_old -06:38:09 -06:38:09Automatic Maxscene.front_offhastate state=off
light.front_old_flood -14:16:47 -14:16:47Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -01:06:06 -01:06:06Automatic Maxscene.front_offhastate state=off
light.front_south_flood -10 16:03:24 -10 16:03:24Automatic Maxscene.front_offuid= id=01KFFBWZ3A6XYN7ZAJ9PP4MP5H parent= state=unavailable
light.garage_flood -14:16:47 -14:16:47Automatic Maxscene.front_offhastate state=off
light.garage_front_light -06:38:09 -06:38:09Automatic Maxscene.front_offhastate state=off
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (off) ! on
Scenes:
scene.front_bright
State: Living
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_ceiling_east -06:38:09 -06:38:09Automatic Maxscene.living_room_offhastate state=off
light.living_room_ceiling_west2 -10 16:03:24 -10 16:03:24Automatic Maxscene.living_room_offuid= id=01KFFBWZ9T5JWH6Q91PK6THKYR parent= state=unavailable
light.living_room_fireplace -06:38:08 -06:38:08Automatic Maxscene.living_room_offhastate state=off
light.living_room_soffit_east -06:38:09 -06:38:09Automatic Maxscene.living_room_offhastate state=off
light.living_room_sofit_west2 -10 16:03:24 -10 16:03:24Automatic Maxscene.living_room_offuid= id=01KFFBWZA6BM9G6820F4F1QG35 parent= state=unavailable
light.livingroomcove -06:38:09 -06:38:09Automatic Maxscene.living_room_offhastate state=off
Manual Scenes:
scene.living_room_occupied,scene.living_room_evening,scene.living_room_night
Scenes:
scene.living_room_off
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.living_room_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.living_room_night
State: Motion/Evening/Night
Conditions:
binary_sensor.living_room_state_occupied (off) ! on
sensor.state_tod (Day) ! Night,Evening
Scenes:
scene.living_room_occupied
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light -07:22:33 -07:22:33Automatic Maxscene.kitchen_offhastate state=off
light.kitchen_light -07:22:34 -07:22:34Automatic Maxscene.kitchen_offhastate state=off
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (off) ! on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -10 16:03:44 -10 16:03:44Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight - -Automatic Maxscene.family_room_scene_offuid= id=01KGATZYQK74CGR6RRVSNPJ920 parent= state=unavailable
light.balcony_hall -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWYYW7QYYQZ3G14B8AC66 parent= state=unavailable
light.balcony_nook -10 16:03:48 -10 16:03:48Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_track -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWYYW6WDPJRTH7R5FGAMX parent= state=unavailable
light.family_room_bar -06:18:59 -06:18:59Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_corner -06:18:59 -06:18:59Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_hall -01 05:59:24 -01 05:59:24Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -10 16:03:48 -10 16:03:48Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWZ6AKQ8505HFBW8W3MD6 parent= state=unavailable
light.family_room_pool_table -06:18:59 -06:18:59Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_table -06:18:59 -06:18:59Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_1 -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWZ05Q5DCEP56SAX11KJM parent= state=unavailable
light.family_room_waterfall_2 -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWZ05E1JPARBQ55YT9SDH parent= state=unavailable
light.family_room_waterfall_lights -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWYYR481KN36C1PNS9114 parent= state=unavailable
light.family_tv_background -06:38:09 -06:38:09Automatic Maxscene.family_room_scene_offhastate state=off
light.familybarbottles -03:10 -03:10Automatic Maxscene.family_room_scene_offhastate state=off
light.familybathroomrgb -06:38:09 -06:38:09Automatic Maxscene.family_room_scene_offhastate state=off
light.familypitstairs -01:34:22 -01:34:22Automatic Maxscene.family_room_scene_offhastate state=off
light.lifx_family_corner -10 16:03:24 -10 16:03:24Automatic Maxscene.family_room_scene_offuid= id=01KFFBWZ46FDB5CR5Q8MJ680ZP parent= state=unavailable
light.rgbw_led_controller_2 -06:18:59 -06:18:59Automatic Maxscene.family_room_scene_offhastate state=off
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (on) = on
sensor.state_light_level (Bright) ! Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -06:02:08 -06:02:08Automatic Maxscene.back_patio_offhastate state=off
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (off) ! on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -07:14:44 -07:14:44Automatic Maxscene.dining_offhastate state=off
light.dining_uplight -06:02:08 -06:02:08Automatic Maxscene.dining_offhastate state=off
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (off) ! on
Scenes:
scene.dining_occupied
State: Flower
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.flower_core -10 16:03:24 -10 16:03:24Automatic Maxscene.flower_offuid= id=01KFFBWZ85EE28DQK9J831VX77 parent= state=unavailable
light.lobby_flower -06:02:05 -06:02:05Automatic Maxscene.flower_offhastate state=off
Scenes:
scene.flower_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.flower_dim
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -02 16:01:36 -02 16:01:36ManualSwitchOverride MaxHA State Changedoug state=on
switch.master_hvac_fan_switch_0 -04:09:59 -04:09:59ManualSwitchOverride MaxHA State Changehastate state=on
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (off) ! on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -05 23:27:06 -22:38:32ManualSwitchOverride MaxHA State Changehastate brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.master_sink_motion -10 16:03:41 -06:38:08Automatic Maxscene.master_offhastate brightness=255;color_mode=hs;hs_color=60,100;state=on
light.master_toilet -58:47 -58:47ManualSwitchOverride MaxHA State Changehastate brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.masterbedrgb -37:14 -37:14ManualSwitchOverride MaxHA State Changehastate brightness=255;color_mode=rgbw;rgbw_color=130,0,0,0;state=on
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Day) ! Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (off) ! on
Scenes:
scene.master_automation_occupied
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