StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -03 15:22:20 -03 15:22:20Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -18 09:28:20 -11:59:28Automatic Maxscene.dougs_office_offhastate brightness=255;color_mode=hs;hs_color=120,100;state=on
switch.dougs_office_occupied_power_switch -11:59:29 -11:59:29Automatic Maxscene.dougs_office_offhastate state=off
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (off) ! on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Bright) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -03:36:55 -03:36:55Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_entry -05:44:35 -05:44:35Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_fireplace -05:44:34 -05:44:34Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_hall -05:44:34 -05:44:34Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_stairs -03:36:49 -03:36:49Automatic Maxscene.lobby_scene_offhastate state=off
light.lobby_uplight -18 09:23:16 -18 09:23:16Automatic Maxscene.lobby_scene_offuid= id=01KXE1VQDGQ6P03D3YZB6ESA3C parent= state=unavailable
light.lobby_wall -03:36:48 -03:36:48Automatic Maxscene.lobby_scene_offhastate state=off
light.rgbw_led_controller -03:36:55 -03:36:55Automatic Maxscene.lobby_scene_offhastate state=off
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Day) = Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (on) = on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -01:22:45 -01:22:45Automatic Maxscene.garage_offhastate state=off
fan.garage2 -01:22:46 -01:22:46Automatic Maxscene.garage_offhastate state=off
fan.garage3 -04 07:49:20 -04 07:49:20Automatic Maxscene.garage_offhastate state=off
light.garage_color_1 -18 09:23:16 -18 09:23:16Automatic Maxscene.garage_offuid= id=01KXE1VQE3Y8MY16NCGFGVHQSD parent= state=unavailable
light.garage_tv_backlight -01:30:34 -01:30:34Automatic Maxscene.garage_offuid= id=01KYX826RJJQATYTWFFH6NEV0R parent= state=unavailable
switch.garage_light_1 -11 20:29:48 -11 20:29:48Automatic Maxscene.garage_offhastate state=off
switch.garage_light_2 -01:47:35 -01:47:35Automatic Maxscene.garage_offhastate state=off
switch.garage_light_3 -07:16:23 -07:16:23Automatic Maxscene.garage_offdoug state=off
switch.garage_stereo -01:32:05 -01:32:05Automatic Maxscene.garage_offhastate state=off
switch.garage_white_light -01:32:04 -01:32:04Automatic Maxscene.garage_offhastate state=off
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.garage_night
State: Door 1
Conditions:
binary_sensor.garage_door1_occupied (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door2_occupied (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door3_occupied (off) ! on
Scenes:
scene.garage_door_3
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -13:58:44 -13:58:44Automatic Maxscene.front_offhastate state=off
light.front_facade_new -13:58:43 -13:58:43Automatic Maxscene.front_offhastate state=off
light.front_facade_old -13:58:43 -13:58:43Automatic Maxscene.front_offhastate state=off
light.front_old_flood -21:14:10 -21:14:10Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -13:58:44 -13:58:44Automatic Maxscene.front_offhastate state=off
light.front_south_flood -21:14:10 -21:14:10Automatic Maxscene.front_offhastate state=off
light.garage_flood -21:14:10 -21:14:10Automatic Maxscene.front_offhastate state=off
light.garage_front_light -13:58:42 -13:58:42Automatic Maxscene.front_offhastate state=off
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (off) ! on
Scenes:
scene.front_bright
State: Living
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_ceiling_east -13:58:42 -13:58:42Automatic Maxscene.living_room_offhastate state=off
light.living_room_ceiling_west2 -18 09:23:16 -18 09:23:16Automatic Maxscene.living_room_offuid= id=01KXE1VQSJH9SYR4HW6AF07ARA parent= state=unavailable
light.living_room_fireplace -13:58:41 -13:58:41Automatic Maxscene.living_room_offhastate state=off
light.living_room_soffit_east -13:58:41 -13:58:41Automatic Maxscene.living_room_offhastate state=off
light.living_room_sofit_west2 -18 09:23:16 -18 09:23:16Automatic Maxscene.living_room_offuid= id=01KXE1VQSZ4S8NSRGQBGTQC075 parent= state=unavailable
light.livingroomcove -13:58:44 -13:58:44Automatic Maxscene.living_room_offhastate state=off
Manual Scenes:
scene.living_room_occupied,scene.living_room_evening,scene.living_room_night
Scenes:
scene.living_room_off
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.living_room_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.living_room_night
State: Motion/Evening/Night
Conditions:
binary_sensor.living_room_state_occupied (off) ! on
sensor.state_tod (Day) ! Night,Evening
Scenes:
scene.living_room_occupied
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light -02:31:42 -02:31:42Automatic Maxscene.kitchen_offhastate state=off
light.kitchen_light -02:31:44 -02:31:44Automatic Maxscene.kitchen_offhastate state=off
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Day) ! Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (off) ! on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -06:15:58 -06:15:58Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight -03:29:43 -03:29:43Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_hall -03:29:43 -03:29:43Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_nook -06:16:04 -06:16:04Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_track -06:16:04 -06:16:04Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_bar -06:16:03 -06:16:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_corner -03:29:43 -03:29:43Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_hall -06:16:03 -06:16:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -06:16:03 -06:16:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -03:29:44 -03:29:44Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pool_table -06:16:03 -06:16:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_table -06:16:03 -06:16:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_1 -29:00 -29:00ManualSwitchOverride 30:59HA State Changehastate brightness=0;color_mode=color_temp;color_temp=0;state=on
light.family_room_waterfall_2 -29:00 -28:00ManualSwitchOverride 30:59HA State Changehastate brightness=0;color_mode=color_temp;color_temp=0;state=on
light.family_room_waterfall_lights -06:16:03 -06:16:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_tv_background -03:29:43 -03:29:43Automatic Maxscene.family_room_scene_offhastate state=off
light.familybarbottles -28:42 -28:42Automatic Maxscene.family_room_scene_offhastate state=off
light.familybathroomrgb -03:29:45 -03:29:45Automatic Maxscene.family_room_scene_offhastate state=off
light.familypitstairs -04:28:01 -04:28:01Automatic Maxscene.family_room_scene_offhastate state=off
light.lifx_family_corner -03:29:43 -03:29:43Automatic Maxscene.family_room_scene_offhastate state=off
light.rgbw_led_controller_2 -03:29:41 -03:29:41Automatic Maxscene.family_room_scene_offhastate state=off
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Day) ! Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (off) ! on
sensor.state_light_level (Bright) ! Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -13:24:44 -13:24:44Automatic Maxscene.back_patio_offhastate state=off
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (off) ! on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -15:29:54 -15:29:54Automatic Maxscene.dining_offhastate state=off
light.dining_uplight -13:24:44 -13:24:44Automatic Maxscene.dining_offhastate state=off
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (off) ! on
Scenes:
scene.dining_occupied
State: Flower
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.flower_core -03:33:40 -03:33:40ManualSwitchOverride MaxHA State Changedoug brightness=145;color_mode=hs;hs_color=57,98;state=on
light.lobby_flower -02:33:41 -02:33:41Automatic Maxscene.flower_offhastate state=off
Scenes:
scene.flower_off
State: Dark
Conditions:
sensor.state_light_level (Bright) ! Dim,Dark
Scenes:
scene.flower_dim
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -10:42:43 -10:42:43ManualSwitchOverride MaxHA State Changehastate state=off
switch.master_hvac_fan_switch_0 -05 04:51:46 -05 04:51:46Automatic Maxscene.master_hvac_offhastate state=off
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (off) ! on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -10 23:21:59 -03:50:43ManualSwitchOverride MaxHA State Changekiosk brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.master_sink_motion -18 09:28:20 -13:58:40Automatic Maxscene.master_offhastate brightness=255;color_mode=hs;hs_color=60,100;state=on
light.master_toilet -10 23:21:59 -03:50:43ManualSwitchOverride MaxHA State Changekiosk brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.masterbedrgb -05:57:56 -05:57:56ManualSwitchOverride MaxHA State Changekiosk brightness=171;color_mode=rgbw;rgbw_color=130,0,0,0;state=on
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Day) ! Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (off) ! on
Scenes:
scene.master_automation_occupied
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