StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -16:48 -16:48Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -10 12:53:34 -10 12:53:34Automatic Maxscene.dougs_office_offuid= id=01KMAZMZ5YATNS2PS6TDTN8RX0 parent= state=unavailable
switch.dougs_office_occupied_power_switch -16:48 -16:48Automatic Maxscene.dougs_office_offhastate state=off
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (off) ! on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Dark) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -03:20:20 -30:44Automatic Maxscene.lobby_scene_nighthastate brightness=18;color_mode=rgbw;rgbw_color=190,0,255,0;state=on
light.lobby_entry -30:44 -30:44Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_fireplace -30:44 -30:44Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_hall -30:44 -30:44Automatic Maxscene.lobby_scene_nighthastate state=off
light.lobby_stairs -03:20:20 -30:43Automatic Maxscene.lobby_scene_nighthastate brightness=82;color_mode=brightness;state=on
light.lobby_uplight -07:23:43 -07:23:43Automatic Maxscene.lobby_scene_nightuid= id=01KN5AG3KWSDQV6GM5RFARZB8Y parent= state=unavailable
light.lobby_wall -03:20:20 -30:43Automatic Maxscene.lobby_scene_nighthastate brightness=46;color_mode=brightness;state=on
light.rgbw_led_controller -03:20:18 -30:42Automatic Maxscene.lobby_scene_nighthastate brightness=23;color_mode=rgbw;rgbw_color=28,0,0,0;state=on
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Night) ! Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (off) ! on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -10 12:53:34 -10 12:53:34Automatic Maxscene.garage_offuid= id=01KMAZMZ50VM52KS3KQQXBKM78 parent= state=unavailable
fan.garage2 -10 12:53:34 -10 12:53:34Automatic Maxscene.garage_offuid= id=01KMAZMZ51YYMAB76KBZ9NZAP5 parent= state=unavailable
fan.garage3 -10 12:53:34 -10 12:53:34Automatic Maxscene.garage_offuid= id=01KMAZMZ525MPC55CXX0545BVR parent= state=unavailable
light.garage_color_1 -10 12:53:34 -10 12:53:34Automatic Maxscene.garage_nightuid= id=01KMAZMZ597C0CVPH84RP652RQ parent= state=unavailable
light.garage_tv_backlight -03:20:20 -28:53Automatic Maxscene.garage_nighthastate brightness=56;color_mode=hs;hs_color=330,100;state=on
switch.garage_light_1 -01 00:48:57 -01 00:48:57Automatic Maxscene.garage_offhastate state=off
switch.garage_light_2 -44:24 -44:24ManualSwitchOverride 15:35HA State Changehastate state=off
switch.garage_light_3 -01 02:16:07 -01 02:16:07Automatic Maxscene.garage_offhastate state=off
switch.garage_stereo -10 12:53:34 -10 12:53:34Automatic Maxscene.garage_offuid= id=01KMAZMZ59BWMYMZP7AM2PV3CR parent= state=unavailable
switch.garage_white_light -03:20:18 -03:20:18Automatic Maxscene.garage_nighthastate state=on
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.garage_night
State: Door 1
Conditions:
binary_sensor.garage_door1_occupied (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door2_occupied (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door3_occupied (off) ! on
Scenes:
scene.garage_door_3
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -02:50:20 -30:44Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=76,0,55,0;state=on
light.front_facade_new -02:50:20 -30:42Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
light.front_facade_old -02:50:20 -30:42Automatic Maxscene.front_nighthastate brightness=252;color_mode=brightness;state=on
light.front_old_flood -01 00:57:01 -01 00:57:01Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -02:50:20 -30:44Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=77,2,62,3;state=on
light.front_south_flood -10 12:53:34 -10 12:53:34Automatic Maxscene.front_offuid= id=01KMAZMZ7CEWZ9KMF9SKFHCM7H parent= state=unavailable
light.garage_flood -01 00:57:02 -01 00:57:02Automatic Maxscene.front_offhastate state=off
light.garage_front_light -02:50:19 -30:41Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (off) ! on
Scenes:
scene.front_bright
State: Living
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_ceiling_east -01:18:45 -01:18:45Automatic Maxscene.living_room_offhastate state=off
light.living_room_ceiling_west2 -10 12:53:34 -10 12:53:34Automatic Maxscene.living_room_offuid= id=01KMAZMZBWJJDJCJ930XR2T070 parent= state=unavailable
light.living_room_fireplace -30:38 -30:38Automatic Maxscene.living_room_nighthastate brightness=70;color_mode=brightness;state=on
light.living_room_soffit_east -01:18:44 -01:18:44Automatic Maxscene.living_room_offhastate state=off
light.living_room_sofit_west2 -10 12:53:34 -10 12:53:34Automatic Maxscene.living_room_offuid= id=01KMAZMZC25Z638MZ8JC3XHNW1 parent= state=unavailable
light.livingroomcove -30:44 -30:44Automatic Maxscene.living_room_nighthastate brightness=41;color_mode=rgbw;rgbw_color=20,0,41,0;state=on
Manual Scenes:
scene.living_room_occupied,scene.living_room_evening,scene.living_room_night
Scenes:
scene.living_room_off
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.living_room_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.living_room_night
State: Motion/Evening/Night
Conditions:
binary_sensor.living_room_state_occupied (off) ! on
sensor.state_tod (Night) = Night,Evening
Scenes:
scene.living_room_occupied
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light -30:22 -30:22Automatic Maxscene.kitchen_offhastate state=off
light.kitchen_light -02:50:18 -30:23Automatic Maxscene.kitchen_nighthastate brightness=49;color_mode=brightness;state=on
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (off) ! on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -05 01:58:32 -05 01:58:32Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight -02:50:20 -02:50:19Automatic Maxscene.family_room_scene_eveninghastate brightness=125;color_mode=hs;hs_color=314,100;state=on
light.balcony_hall -10 12:53:34 -10 12:53:34Automatic Maxscene.family_room_scene_eveninguid= id=01KMAZMZ52XV2QJZKHQ2VVMC25 parent= state=unavailable
light.balcony_nook -05 01:58:33 -05 01:58:33Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_track -10 12:53:34 -10 12:53:34Automatic Maxscene.family_room_scene_offuid= id=01KMAZMZ532DH57HDQQJYBJJV6 parent= state=unavailable
light.family_room_bar -01:23:43 -01:23:43Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_corner -02:50:18 -01:23:43Automatic Maxscene.family_room_scene_eveninghastate brightness=44;color_mode=brightness;state=on
light.family_room_hall -05 01:58:32 -05 01:58:32Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -05 01:58:32 -05 01:58:32Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -02:50:20 -02:50:20Automatic Maxscene.family_room_scene_eveninghastate brightness=41;color_mode=rgbww;rgbww_color=255,0,0,0,0;state=on
light.family_room_pool_table -01:23:43 -01:23:43Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_table -01:23:43 -01:23:43Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_waterfall_1 -10 12:53:34 -10 12:53:34Automatic Maxscene.family_room_scene_eveninguid= id=01KMAZMZ5XDNJNQM4JKSME8Y08 parent= state=unavailable
light.family_room_waterfall_2 -10 12:53:34 -10 12:53:34Automatic Maxscene.family_room_scene_eveninguid= id=01KMAZMZ5XTXS7Z1V98ADRYWJ1 parent= state=unavailable
light.family_room_waterfall_lights -10 12:53:34 -10 12:53:34Automatic Maxscene.family_room_scene_offuid= id=01KMAZMZ4ZQD9TEGR901GE7NW1 parent= state=unavailable
light.family_tv_background -02:50:20 -02:50:20Automatic Maxscene.family_room_scene_eveninghastate brightness=255;color_mode=hs;hs_color=240,100;state=on
light.familybarbottles -02:50:20 -01:23:43Automatic Maxscene.family_room_scene_eveninghastate brightness=255;color_mode=rgbw;rgbw_color=0,0,28,0;state=on
light.familybathroomrgb -02:50:20 -02:50:20Automatic Maxscene.family_room_scene_eveninghastate brightness=107;color_mode=rgbw;rgbw_color=133,0,10,0;state=on
light.familypitstairs -01:59 -01:59ManualSwitchOverride 58:00HA State Changehastate state=off
light.lifx_family_corner -02:50:20 -02:50:20Automatic Maxscene.family_room_scene_eveninghastate brightness=82;color_mode=hs;hs_color=315,100;state=on
light.rgbw_led_controller_2 -02:50:17 -01:23:42Automatic Maxscene.family_room_scene_eveninghastate brightness=85;color_mode=rgbw;rgbw_color=18,0,0,0;state=on
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (off) ! on
sensor.state_light_level (Dark) = Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -03:20:18 -03:39Automatic Maxscene.back_patio_nighthastate brightness=33;color_mode=brightness;state=on
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (off) ! on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -23:41 -23:41Automatic Maxscene.dining_nighthastate state=off
light.dining_uplight -03:20:20 -23:41Automatic Maxscene.dining_nighthastate brightness=46;color_mode=rgbw;rgbw_color=0,0,255,0;state=on
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (off) ! on
Scenes:
scene.dining_occupied
State: Flower
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.flower_core -03:20:20 -03:20:20Automatic Maxscene.flower_dimhastate brightness=145;color_mode=hs;hs_color=57,98;state=on
light.lobby_flower -03:20:20 -03:20:20Automatic Maxscene.flower_dimhastate brightness=117;color_mode=hs;hs_color=319,97;state=on
Scenes:
scene.flower_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.flower_dim
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -25:23 -25:23ManualSwitchOverride MaxHA State Changedoug state=on
switch.master_hvac_fan_switch_0 -12:39:24 -12:39:24Automatic Maxscene.master_hvac_offhastate state=off
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (off) ! on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -02:50:20 -25:18ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.master_sink_motion -10 12:53:39 -06:07Automatic Maxscene.master_automation_nighthastate brightness=255;color_mode=hs;hs_color=120,100;state=on
light.master_toilet -02:50:20 -01:22:02ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.masterbedrgb -02:50:20 -06:07Automatic Maxscene.master_automation_nighthastate brightness=87;color_mode=rgbw;rgbw_color=0,0,97,0;state=on
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (off) ! on
Scenes:
scene.master_automation_occupied
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