StateModels

State: Dougs Office
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dougs_office -34:48 -34:48Automatic Maxscene.dougs_office_offhastate state=off
light.dougs_office_motion -02 04:55:20 -02 04:55:20Automatic Maxscene.dougs_office_offuid= id=01KSVH347T660KDDXEZQQAXCY8 parent= state=unavailable
switch.dougs_office_occupied_power_switch -34:49 -34:49Automatic Maxscene.dougs_office_offhastate state=off
Manual Scenes:
scene.dougs_office_dim,scene.dougs_office_bright,scene.dougs_office_off
Scenes:
scene.dougs_office_off
State: Occupied
Conditions:
binary_sensor.dougs_office_state_occupied (off) ! on
Scenes:
scene.dougs_office_occupied
State: Light Mode
Conditions:
input_select.dougs_office_mode_manual (Light) = Light
State: Dim
Conditions:
sensor.state_light_level (Dark) ! Dim
Scenes:
scene.dougs_office_dim
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.dougs_office_bright
State: Lobby
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.lobby_ceiling -07:49:43 -40:17Automatic Maxscene.lobby_scene_nighthastate brightness=18;color_mode=rgbw;rgbw_color=190,0,255,0;state=on
light.lobby_entry -45:41 -45:41ManualSwitchOverride 14:18HA State Changehastate state=off
light.lobby_fireplace -45:40 -45:40ManualSwitchOverride 14:19HA State Changehastate state=off
light.lobby_hall -45:34 -45:34ManualSwitchOverride 14:25HA State Changehastate state=off
light.lobby_stairs -45:33 -45:33ManualSwitchOverride 14:26HA State Changehastate state=off
light.lobby_uplight -07:47:57 -06:03:40Automatic Maxscene.lobby_scene_nighthastate brightness=36;color_mode=hs;hs_color=300,100;state=on
light.lobby_wall -07:49:39 -40:17Automatic Maxscene.lobby_scene_nighthastate brightness=46;color_mode=brightness;state=on
light.rgbw_led_controller -07:49:37 -40:17Automatic Maxscene.lobby_scene_nighthastate brightness=23;color_mode=rgbw;rgbw_color=28,0,0,0;state=on
Manual Scenes:
scene.lobby_scene_occupied,scene.lobby_scene_dim,scene.lobby_scene_night,scene.lobby_scene_off
Scenes:
scene.lobby_scene_off
State: Dim,Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Dim,Dark,Day,Evening
Conditions:
sensor.state_tod (Night) ! Day,Evening
Scenes:
scene.lobby_scene_dim
State: Dim,Dark,Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.lobby_scene_night
State: Motion
Conditions:
binary_sensor.lobby_state_occupied (off) ! on
Scenes:
scene.lobby_scene_occupied
State: Garage
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.garage1 -01 05:45:12 -01 05:45:12Automatic Maxscene.garage_offhastate state=off
fan.garage2 -01 05:19:29 -01 05:19:29Automatic Maxscene.garage_offhastate state=off
fan.garage3 -02 04:55:39 -02 04:55:39Automatic Maxscene.garage_offhastate state=off
light.garage_color_1 -02 04:55:20 -02 04:55:20Automatic Maxscene.garage_nightuid= id=01KSVH346QY7YGJN955JSRF7XF parent= state=unavailable
light.garage_tv_backlight -07:47:57 -06:01:44Automatic Maxscene.garage_nighthastate brightness=56;color_mode=hs;hs_color=330,100;state=on
switch.garage_light_1 -16:31:58 -16:31:58Automatic Maxscene.garage_offhastate state=off
switch.garage_light_2 -06:17:14 -06:17:14Automatic Maxscene.garage_offhastate state=off
switch.garage_light_3 -01 06:10:27 -01 06:10:27Automatic Maxscene.garage_offhastate state=off
switch.garage_stereo -02 04:55:20 -02 04:55:20Automatic Maxscene.garage_offuid= id=01KSVH346PN3NZC7SACJ7YREZ9 parent= state=unavailable
switch.garage_white_light -07:47:30 -07:47:30Automatic Maxscene.garage_nighthastate state=on
Manual Scenes:
scene.garage_tricia,scene.garage_occupied,scene.garage_off
Scenes:
scene.garage_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.garage_night
State: Door 1
Conditions:
binary_sensor.garage_door1_occupied (off) ! on
Scenes:
scene.garage_door_1
State: Door 2
Conditions:
binary_sensor.garage_door2_occupied (off) ! on
Scenes:
scene.garage_door_2
State: Door 3
Conditions:
binary_sensor.garage_door3_occupied (off) ! on
Scenes:
scene.garage_door_3
State: Automatic Occupied
Conditions:
binary_sensor.garage_state_occupied (off) ! on
Scenes:
scene.garage_occupied
State: Front
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.front_big_hip_wall_rgb -07:13:58 -06:03:40Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=76,0,55,0;state=on
light.front_facade_new -07:13:58 -06:03:40Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
light.front_facade_old -07:13:57 -06:03:40Automatic Maxscene.front_nighthastate brightness=252;color_mode=brightness;state=on
light.front_old_flood -07:42:19 -07:42:19Automatic Maxscene.front_offhastate state=off
light.front_small_hip_wall_rgb -07:13:58 -06:03:40Automatic Maxscene.front_nighthastate brightness=84;color_mode=rgbw;rgbw_color=77,2,62,3;state=on
light.front_south_flood -02 04:55:20 -02 04:55:20Automatic Maxscene.front_offuid= id=01KSVH34A6KNP7JB04MT2Q2HS5 parent= state=unavailable
light.garage_flood -07:42:19 -07:42:19Automatic Maxscene.front_offhastate state=off
light.garage_front_light -07:13:57 -06:03:40Automatic Maxscene.front_nighthastate brightness=255;color_mode=brightness;state=on
Manual Scenes:
scene.front_bright,scene.front_evening,scene.front_night,scene.front_off
Scenes:
scene.front_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.front_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.front_night
State: Motion
Conditions:
binary_sensor.front_state_occupied (off) ! on
Scenes:
scene.front_bright
State: Living
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_ceiling_east -01:00:38 -01:00:38Automatic Maxscene.living_room_offhastate state=off
light.living_room_ceiling_west2 -02 04:55:20 -02 04:55:20Automatic Maxscene.living_room_offuid= id=01KSVH34HQ9P96HWQ0CJCWBD27 parent= state=unavailable
light.living_room_fireplace -06:03:40 -01:00:37Automatic Maxscene.living_room_nighthastate brightness=70;color_mode=brightness;state=on
light.living_room_soffit_east -01:00:38 -01:00:38Automatic Maxscene.living_room_offhastate state=off
light.living_room_sofit_west2 -02 04:55:20 -02 04:55:20Automatic Maxscene.living_room_offuid= id=01KSVH34J2EM045RCT7NPKM72V parent= state=unavailable
light.livingroomcove -06:03:40 -01:00:38Automatic Maxscene.living_room_nighthastate brightness=41;color_mode=rgbw;rgbw_color=20,0,41,0;state=on
Manual Scenes:
scene.living_room_occupied,scene.living_room_evening,scene.living_room_night
Scenes:
scene.living_room_off
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.living_room_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.living_room_night
State: Motion/Evening/Night
Conditions:
binary_sensor.living_room_state_occupied (off) ! on
sensor.state_tod (Night) = Night,Evening
Scenes:
scene.living_room_occupied
State: Kitchen
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.kitchen_bar_light -43:09 -43:09Automatic Maxscene.kitchen_offhastate state=off
light.kitchen_light -17:45 -17:45Automatic Maxscene.kitchen_nighthastate brightness=49;color_mode=brightness;state=on
Manual Scenes:
scene.kitchen_occupied,scene.kitchen_evening,scene.kitchen_night,scene.kitchen_off
Scenes:
scene.kitchen_off
State: Dark/Dim
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
State: Evening
Conditions:
sensor.state_tod (Night) ! Evening
Scenes:
scene.kitchen_evening
State: Night
Conditions:
sensor.state_tod (Night) = Night
Scenes:
scene.kitchen_night
State: Motion
Conditions:
binary_sensor.kitchen_state_occupied (off) ! on
Scenes:
scene.kitchen_occupied
State: Family Room
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.balcony_banister -06:48:54 -06:48:54Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_far_uplight -07:49:01 -06:48:47Automatic Maxscene.family_room_scene_eveninghastate brightness=125;color_mode=hs;hs_color=314,100;state=on
light.balcony_hall -02 04:55:20 -02 04:55:20Automatic Maxscene.family_room_scene_eveninguid= id=01KSVH346JX5PNYY1HMVN7T2XY parent= state=unavailable
light.balcony_nook -06:49:05 -06:49:05Automatic Maxscene.family_room_scene_offhastate state=off
light.balcony_track -02 04:55:20 -02 04:55:20Automatic Maxscene.family_room_scene_offuid= id=01KSVH346JXNAJ5776MNW059AF parent= state=unavailable
light.family_room_bar -06:16 -06:16Automatic Maxscene.family_room_bar_occupiedhastate brightness=121;color_mode=brightness;state=on
light.family_room_corner -07:49:06 -06:15Automatic Maxscene.family_room_bar_occupiedhastate brightness=54;color_mode=brightness;state=on
light.family_room_hall -03:26:03 -03:26:03Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_pit -06:48:55 -06:48:55Automatic Maxscene.family_room_scene_offhastate state=off
light.family_room_plant_uplight -07:49:06 -06:49:01Automatic Maxscene.family_room_scene_eveninghastate brightness=41;color_mode=rgbww;rgbww_color=255,0,0,0,0;state=on
light.family_room_pool_table -06:15 -06:15Automatic Maxscene.family_room_bar_occupiedhastate brightness=59;color_mode=brightness;state=on
light.family_room_table -06:15 -06:15Automatic Maxscene.family_room_bar_occupiedhastate brightness=106;color_mode=brightness;state=on
light.family_room_waterfall_1 -02 04:55:20 -02 04:55:20Automatic Maxscene.family_room_scene_eveninguid= id=01KSVH347RSBHK3XBKKY25P2N2 parent= state=unavailable
light.family_room_waterfall_2 -02 04:55:20 -02 04:55:20Automatic Maxscene.family_room_scene_eveninguid= id=01KSVH347RHWQTSC4Y70WVC7G2 parent= state=unavailable
light.family_room_waterfall_lights -02 04:55:20 -02 04:55:20Automatic Maxscene.family_room_scene_offuid= id=01KSVH346EZ63GXD8HZ7CWD92D parent= state=unavailable
light.family_tv_background -07:49:06 -06:49:00Automatic Maxscene.family_room_scene_eveninghastate brightness=255;color_mode=hs;hs_color=240,100;state=on
light.familybarbottles -02:43:12 -06:16Automatic Maxscene.family_room_bar_occupiedhastate brightness=255;color_mode=rgbw;rgbw_color=0,0,255,0;state=on
light.familybathroomrgb -07:13:58 -07:13:58Automatic Maxscene.family_room_scene_eveninghastate brightness=107;color_mode=rgbw;rgbw_color=133,0,10,0;state=on
light.familypitstairs -45:19 -45:19ManualSwitchOverride 14:40HA State Changehastate state=off
light.lifx_family_corner -07:13:57 -07:13:57Automatic Maxscene.family_room_scene_eveninghastate brightness=82;color_mode=hs;hs_color=315,100;state=on
light.rgbw_led_controller_2 -07:47:30 -06:15Automatic Maxscene.family_room_bar_occupiedhastate brightness=98;color_mode=rgbw;rgbw_color=255,0,127,0;state=on
Manual Scenes:
scene.family_room_scene_dim,scene.family_room_scene_tv,scene.family_room_bright,scene.family_room_scene_off
Scenes:
scene.family_room_scene_off
State: Evening
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.family_room_scene_evening
State: Occupied
Conditions:
binary_sensor.family_room_state_occupied (on) = on
sensor.state_light_level (Dark) = Dark,Dim
Scenes:
scene.family_room_bar_occupied
State: Back Patio
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.living_room_outside_flood -07:47:31 -06:12:30Automatic Maxscene.back_patio_nighthastate brightness=33;color_mode=brightness;state=on
Manual Scenes:
scene.back_patio_bright,scene.back_patio_night
Scenes:
scene.back_patio_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dark
Scenes:
scene.back_patio_night
State: Occupied
Conditions:
binary_sensor.back_patio_occupied (off) ! on
Scenes:
scene.back_patio_bright
State: Dining
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.dining_room_table -35:56 -35:56Automatic Maxscene.dining_nighthastate state=off
light.dining_uplight -07:47:58 -35:56Automatic Maxscene.dining_nighthastate brightness=46;color_mode=rgbw;rgbw_color=0,0,255,0;state=on
Manual Scenes:
scene.dining_dinner,scene.dining_occupied,scene.dining_night
Scenes:
scene.dining_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.dining_night
State: Occupied
Conditions:
binary_sensor.dining_occupied (off) ! on
Scenes:
scene.dining_occupied
State: Flower
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.flower_core -07:47:57 -07:47:57Automatic Maxscene.flower_dimhastate brightness=145;color_mode=hs;hs_color=57,98;state=on
light.lobby_flower -07:49:43 -06:49:43Automatic Maxscene.flower_dimhastate brightness=117;color_mode=hs;hs_color=319,97;state=on
Scenes:
scene.flower_off
State: Dark
Conditions:
sensor.state_light_level (Dark) = Dim,Dark
Scenes:
scene.flower_dim
State: Master HVAC
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
fan.master_fan -05:56:07 -05:56:07ManualSwitchOverride MaxHA State Changedoug state=on
switch.master_hvac_fan_switch_0 -01 03:45:02 -01 03:45:02Automatic Maxscene.master_hvac_offhastate state=off
Scenes:
scene.master_hvac_off
State: HVAC On
Conditions:
binary_sensor.hvac_air_state (off) ! on
Scenes:
scene.master_hvac_on
State: Master Occupied
Entity Last Changed Last Updated Device Mode Device Till Source Changed by State
light.master_shower -01 18:34:24 -05:56:12ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.master_sink_motion -02 04:55:34 -06:03Automatic Maxscene.master_automation_nighthastate brightness=255;color_mode=hs;hs_color=120,100;state=on
light.master_toilet -01 18:34:24 -05:56:11ManualSwitchOverride MaxHA State Changedoug brightness=26;color_mode=rgbw;rgbw_color=252,0,255,1;state=on
light.masterbedrgb -07:13:58 -06:03Automatic Maxscene.master_automation_nighthastate brightness=87;color_mode=rgbw;rgbw_color=0,0,97,0;state=on
Scenes:
scene.master_off
State: Dark
Conditions:
sensor.state_tod (Night) = Evening,Night
Scenes:
scene.master_automation_night
State: Occupied
Conditions:
binary_sensor.master_sink_motion (off) ! on
Scenes:
scene.master_automation_occupied
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